



I don’t think any video games were being localized and published officially in Russia up to this point. It was the final years of the post-USSR economic crisis. I would love to see the two other groups' version of HoMM and I think knowing that you guys are on this job will help me make my map faster and better. Answer (1 of 2): The question is, could it have turned out differently I was in middle school when HoMM 23 came out. I would like to ask you not to forfeit your project just because there are other groups working on a slightly similiar one. If I ever get to an alpha stage I'm going to post the map in the Map Development section with documentation and information about it. The game is going to feature 9 races (atm), 3 different kind of heroes and 7 different kind of regular units and several special units per race, around 100-125 custom (most of them fully scripted) spells and abilites, 7 different kind of resources and so on. Yeah, my concept is turn based, and it is going to be a complex and long game, only loosely based on the original HoMM series. I don't know about the first group's status, but mine is around 10% complete, so it's in baby steps. One being made by Volvox and his team, the other being mine. Oh, lol, I'm getting fame I wonder when do they give me a star in hollywood.Īctually, there are two HoMM projects I know of.
